SIMULIA

Performance, reliability and safety evaluation.

Based on 3DEXPERIENCE platform, SIMULIA provides realistic simulation applications that allow users to show the world that we are living on.

SIMULIA applications speed up performance evaluation process, the reliability and the materials and products security, before performing the physical prototypes.

Fields:

  • Applications engineering: provides functions to users according to industry application and for designers and engineers that use the simulation along their daily design activities of product. The simulation technology covers architecture, fluids, plastic injection molding, sound and structural applications, allowing the simulation to boost the design and enhance the innovation in product teams.
  • Multiphysics Simulation: offers a powerful simulation for structures, fluids, multibody and electromagnetics, including complex assemblies directly linked to the product data. The technology of modeling, simulation and visualization are completely integrated into 3DEXPERIENCE Platform, including the process capture, publish and reuse.
  • Simulation data science: the powerful results analysis allow the users to use the simulation results to report about the decision-making. The results democratization of simulation and the reuse of simulation methods are used through the access to the library panel of the company, the best practices and published methods.
SIMULIA Abaqus

Simulation data science: the powerful results analysis allow the users to use the simulation results to report about the decision-making. The results democratization of simulation and the reuse of simulation methods are used through the access to the library panel of the company, the best practices and published methods.
More information in 3ds.com [English]

SIMULIA Isight

This open software application, market leader, is used in the computerization of simulation process and design optimization. These facts help to enhance the efficiency, accelerate the design examination and reduce the quantity of manual errors.
More information in 3ds.com [English]

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